It's the most common parent worry, and CRANK's model is built for it. Gaming is redirected from solitary consumption into structured, social, goal-linked activity: playing with peers and a coach, then stepping sideways into making games, art, music or video rather than only playing them. Coaches work on balance, routine and healthy habits as part of the program, and progress is reported against the participant's goals - not hours played.
CRANK HELP CENTRE